The Big Walk interactive map below is a searchable location directory for the island's confirmed progression landmarks. Filter it by towers, travel, tools or puzzles, then use each entry's access requirement to decide where your group should walk next.
Starting hub
- Area
- Central starting area
- Access
- Available at the beginning
Use this as the group regroup point and the reference for directions to the Map Room.
Map Room
- Area
- Beside the starting hub, in the red-area route
- Access
- Complete Red Tower progression
Contains the large floor map plus the portable map, compass and laser pointers.
Red Tower
- Area
- Closest major tower to the opening area
- Access
- Fill its console with five puzzle rewards
Opening this tower unlocks the Map Room and is the clearest first major objective.
Blue Tower
- Area
- Beyond the opening side of the island
- Access
- Complete a tower set after the beach crossing
Its progression unlocks the island train network.
Green Tower
- Area
- Eastern side of the island
- Access
- Complete a tower set after the beach crossing
Its progression unlocks the chairlift. A portable GPS device sits outside the tower.
Yellow Tower
- Area
- Mountain and tunnel side of the island
- Access
- Complete a tower set after the beach crossing
Its progression opens the tunnel network and access toward the purple-side challenges.
Train stations
- Area
- Multiple stops around the island
- Access
- Complete Blue Tower progression
Use stations for long transfers after the group has activated the train network.
Chairlift
- Area
- A lift station is beside Green Tower
- Access
- Complete Green Tower progression
Useful for reaching high routes and reducing repeated climbs between objectives.
Tunnel network
- Area
- Yellow-side mountain routes
- Access
- Complete Yellow Tower progression
Opens shortcuts and the route toward the later purple challenge area.
GPS device
- Area
- Outside Green Tower in a red frame
- Access
- Reach the Green Tower area
Shows live coordinates and can be held up or attached to a player for coordinate searches.
4166 / 1899 coordinate button
- Area
- Southeast of the starting hub, near the eastern grid edge
- Access
- Bring the map or GPS after Red Tower progression
The target is a camouflaged button behind a rock; one player holds it while another collects the reward.
Headphone music puzzle
- Area
- Green platform east of Blue Tower
- Access
- Reach the central and blue-side routes
Listen at the chair, match the sound to an unlocked radio station, then coordinate the remote reward.
Start with the Map Room
The most useful first map objective is the Red Tower. Place five puzzle rewards into its console, prepare the resulting key, and follow the red-area route back toward the starting hub. The Map Room opens beside that hub and contains a large floor model, a portable foldable map, a compass and laser pointers.
Keep the portable map and compass with different players. Big Walk deliberately lets distance, walls and tunnels interrupt communication, so putting every navigation tool on one walker makes the entire group fragile. A landmark name followed by direction and color—such as “east of the Red Tower beside the blue tunnel”—is usually easier to relay than a long description.
Understand the tower travel network
The four main colored towers are not merely map markers. Red progression opens the Map Room, Blue progression unlocks the trains, Green progression unlocks the chairlift, and Yellow progression opens the tunnel network. After the opening beach crossing, the group can choose its tower order, although Red first gives you the strongest navigation advantage.
Use those unlocks as a route plan rather than trying to clear every nearby puzzle at once. The towers accept compatible puzzle rewards from around the island, so a challenge does not have to belong to the closest tower. If a route feels blocked, mark the landmark and return after opening a travel system.
Read Big Walk coordinates
Big Walk's four-digit coordinate clues combine a main grid line with finer positioning inside that grid. In the 4166 and 1899 puzzle, 41 and 18 identify the main square, while 66 and 99 narrow the target within it. The published solution places the concealed button southeast of the hub, near the eastern edge of the selected grid.
The portable GPS outside Green Tower provides live coordinates and can be carried or attached to another player. Let one player move while a second watches the display and calls corrections. When the target is found, one walker normally remains at the remote button while another returns to the reward container.
Use the directory without spoiling every puzzle
This page records access rules and landmark relationships rather than copying a complete third-party map image. Search for the object you already recognize, read only the access note, and stop there if your group wants to preserve discovery. Puzzle-specific pages provide the full solution only when a location hint is no longer enough.